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The Gaming Table - Volume 2 by Andrew Steinmetz
page 2 of 328 (00%)
I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS
II. PROFESSIONAL GAMESTERS AND THEIR FRAUDS
III. ANECDOTES OF THE PASSIONS AND VICISSITUDES OF GAMESTERS
IV. ACTROCITIES, DUELS. SUICIDES, AND EXECUTION OF GAMBLERS
V. ODDITIES AND WITTICISMS OF GAMBLERS
VI. THE GAMING CLUBS
VII. DOINGS IN GAMING HOUSES
VIII. THE DOCTRINE OF PROBABILITIES APPLIED TO GAMBLING
IX. THE HISTORY OF DICE AND CARDS
X. PIQUET, BASSET, FARO, HAZARD, PASSE-DIX, PUT,
CROSS AND PILE, THIMBLE-RIG
XI. COCK-FIGHTING
XII. THE TURF, HISTORICAL, SOCIAL, MORAL
XIII. FORTUNE-TELLING BY CARDS (FOR LADIES)
XIV. AMUSING CARD TRICKS





THE GAMING TABLE.


CHAPTER I.

CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS.

Chevaliers d'industrie, or polite and accomplished sharpers, have
always existed in every city, from the earliest times to the
present. The ordinary progress of these interesting gentlemen is
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