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The Cavalry General by Xenophon
page 31 of 53 (58%)
weak position himself, to conjure up so lively an apprehension in the
enemy that he will not dream of attacking; or conversely, when, being
in a strong position himself, he can engender a fatal boldness in the
adversary to venture an attack. Thus with the least cost to yourself,
you will best be able to catch your enemy tripping.

[1] Or, "sleight of hand"; and for {kleptein} = escamoter see "Anab."
IV. vi. 11, 15; V. vi. 9.

But to avoid suspicion of seeming to prescribe impossible feats, I
will set down, in so many words, the procedure in certain crucial
instances.

The best safeguard against failure in any attempt to enforce pursuit
or conduct a retreat lies in a thorough knowledge of your horse's
powers.[2] But how is this experience to be got? Simply by paying
attention to their behaviour in the peaceable manouvres of the sham
fight, when there is no real enemy to intervene--how the animals come
off, in fact, and what stamina they show in the various charges and
retreats.

[2] {empeiria}, "empirical knowledge."

Or suppose the problem is to make your cavalry appear numerous. In the
first place, let it be a fundamental rule, if possible, not to attempt
to delude the enemy at close quarters; distance, as it aids illusion,
will promote security. The next point is to bear in mind that a mob of
horses clustered together (owing perhaps to the creatures' size) will
give a suggestion of number, whereas scattered they may easily be
counted.
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