All in It : K(1) Carries On - A Continuation of the First Hundred Thousand by Ian Hay
page 103 of 233 (44%)
page 103 of 233 (44%)
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III
Having briefly set forth the character and habits of the Buzzer, we will next proceed to visit the creature in his lair. This is an easy feat. We have only to walk up the communication-trench which leads from the reserve line to the firing-line. Upon either side of the trench, neatly tacked to the muddy wall by a device of the hairpin variety, run countless insulated wires, clad in coats of various colours and all duly ticketed. These radiate from various Headquarters in the rear to numerous signal stations in the front, and were laid by the Signallers themselves. (It is perhaps unnecessary to mention that that single wire running, in defiance of all regulations, across the top of the trench, which neatly tipped your cap off just now, was laid by those playful humourists, the Royal Artillery.) It follows that if we accompany these wires far enough we shall ultimately find ourselves in a signalling station. Our only difficulty lies in judicious choice, for the wires soon begin to diverge up numerous byways. Some go to the fire-trench, others to the machine-guns, others again to observation posts--or O.P.'s--whence a hawk-eyed Forward Observing Officer, peering all day through a chink in a tumble-down chimney or sandbagged loophole, is sometimes enabled to flash back the intelligence that he can discern transport upon such a road in rear of the Boche trenches, and will such a battery kindly attend to the matter at once? However, chance guides us to the Signal dug-out of "A" Company, where, by the best fortune in the world, Private M'Gurk in person is installed as officiating sprite. Let us render ourselves invisible, sit down beside him, and "tap" his wire. |
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