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Outdoor Sports and Games by Claude H. Miller
page 25 of 288 (08%)
to fling a life-line. The position of main arteries. How to stop
bleeding from vein or artery, internal or external. How to improvise
splints and to diagnose and bind fractured limb. The Schafer method of
artificial respiration. How to deal with choking, burning, poison,
grit in eye, sprains and bruises, as the examiners may require.
Generally the laws of health and sanitation as given in "Scouting for
Boys," including dangers of smoking, in continence, want of
ventilation, and lack of cleanliness.

_Aviator_: A scout must have a knowledge of the theory of æroplanes,
ball balloons and dirigibles, and must have made a working model of an
æroplane or dirigible that will fly at least twenty-five yards. He
must also have a knowledge of the engines used for æroplanes and
dirigibles.

_Bee-farmer_: A scout must have a practical knowledge of swarming,
hiving, hives, and general apiculture, including a knowledge of the
use of artificial combs, etc.

_Blacksmith_: A scout must be able to upset and weld a one-inch iron
rod, make a horseshoe, know how to tire a wheel, use a sledge hammer
and forge, shoe a horse correctly, and rough-shod a horse.

_Bugler_: A scout must be able to sound properly on the bugle the
Scouts' Rally and the following army calls: Alarm, charge, orderlies
(ord. corpls.), orders, warning for parade, quarter bugle, fall in,
dismiss, rations, first and second dinner calls (men's), reveille,
last post, lights out.

_Carpenter_: A scout must be able to shoot and glue a four-foot
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