The Blue Book of Chess - Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings by Various;Howard Staunton
page 74 of 486 (15%)
page 74 of 486 (15%)
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GAME THE THIRD. WHITE. BLACK. 1. P. to K's 4th. 1. P. to K's 4th. 2. K. Kt. to B's 3d. 2. Q. to K. B's 3d. It is seldom good to bring the Q. into play early in the game, unless for some decisive blow, because she is so easily assailable by the opponent's minor Pieces, and in attacking her he brings his forces into action. 3. K. B. to Q. B's 4th. 3. Q. to K. Kt's 3d. Black now attacks two undefended Pawns, but he can take neither without ruinous loss to him; for suppose on your playing P. to Q's 3d, to protect the K. P., he ventures to take the K. Kt. P., you immediately take the K. B. P. with your Bishop (ch.). If he then take the Bishop with his King, you attack his Queen with your Rook, and on her retiring to R. 6th, you win her by K. Kt. to his 5th (ch.). On the other hand, you can leave the King's Pawn, and castle safely. 4. Castles. 4. Q. takes K. P. 5. K. B. takes B. P. (ch.) 5. K. to Q's sq. It is quite obvious that he would lose his Queen by the check of the Knight, if he took the Bishop. 6. Kt. takes K's P. 6. K. Kt. to B's 3d. |
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