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School, Church, and Home Games by George O. Draper
page 41 of 189 (21%)
groups endeavor to tag the rear end of the group in front of them by
running about the square, keeping on the lines. Should a group succeed
in tagging the rear of the line in front, but it is found that their
own line is broken through the effort, it does not count. But the
broken line can be tagged by the rear of the line and it will count. So
it is up to that part of the line which has broken loose at the rear to
catch up with the rest of its team.


Maze Tag

All but two of the players stand in parallel lines or ranks, one behind
the other, with ample space between each player and each two ranks. All
the players in each rank clasp hands in a long line. This will leave
aisles between the ranks and through these a runner and chaser make
their way.

The sport of the game consists in sudden changes in the direction of
the aisles, brought about by one player who is chosen as leader. He
stands aside, giving the commands, "Right face!" or "Left face!" at his
discretion. When one of these commands is heard, all of the players
standing in the ranks drop hands, face in the direction indicated and
quickly clasp hands with the players who are then their neighbors on
the right and left. This brings about a change of direction in the
aisles and therefore necessitates a change of direction in the course
of the two who are running.

[Illustration: _Maze Tag_]

The success of the game depends largely upon the judgment of the leader
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