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Floor Games; a companion volume to "Little Wars" by H. G. (Herbert George) Wells
page 15 of 22 (68%)

Proceeding on our way past the Cherry Tree, and resisting cosy
invitation of its portals, we come to the shopping quarter of the town.
The stock in windows is made by hand out of plasticine. We note the meat
and hams of "Mr. Woddy," the cabbages and carrots of "Tod & Brothers,"
the general activities of the "Jokil Co." shopmen. It is de rigueur with
our shop assistants that they should wear white helmets. In the street,
boy scouts go to and fro, a wagon clatters by; most of the adult
population is about its business, and a red-coated band plays along the
roadway. Contrast this animated scene with the mysteries of sea and
forest, rock and whirlpool, in our previous game. Further on is the big
church or cathedral. It is built in an extremely debased Gothic style;
it reminds us most of a church we once surveyed during a brief visit to
Rotterdam on our way up the Rhine. A solitary boy scout, mindful of the
views of Lord Haldane, enters its high portal. Passing the cathedral, we
continue to the museum. This museum is no empty boast; it contains
mineral specimens, shells--such great shells as were found on the
beaches of our previous game--the Titanic skulls of extinct rabbits and
cats, and other such wonders. The slender curious may lie down on the
floor and peep in at the windows.

"We now," says the guide-book, "retrace our steps to the shops, and
then, turning to the left, ascend under the trees up the terraced hill
on which stands the Town Hall. This magnificent building is surmounted
by a colossal statue of a chamois, the work of a Wengen artist; it is in
two stories, with a battlemented roof, and a crypt (entrance to right of
steps) used for the incarceration of offenders. It is occupied by the
town guard, who wear 'beefeater' costumes of ancient origin."

Note the red parrot perched on the battlements; it lives tame in the
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