Floor Games; a companion volume to "Little Wars" by H. G. (Herbert George) Wells
page 17 of 22 (77%)
page 17 of 22 (77%)
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and so return to the railway station, extremely gratified by all we have
seen, and almost equally divided in our minds between the merits and attractiveness of either ward. A clockwork train comes clattering into the station, we take our places, somebody hoots or whistles for the engine (which can't), the signal is knocked over in the excitement of the moment, the train starts, and we "wave a long, regretful farewell to the salubrious cheerfulness of Chamois City." You see now how we set out and the spirit in which we set out our towns. It demands but the slightest exercise of the imagination to devise a hundred additions and variations of the scheme. You can make picture- galleries--great fun for small boys who can draw; you can make factories; you can plan out flower-gardens--which appeals very strongly to intelligent little girls; your town hall may become a fortified castle; or you may put the whole town on boards and make a Venice of it, with ships and boats upon its canals, and bridges across them. We used to have some very serviceable ships of cardboard, with flat bottoms; and then we used to have a harbor, and the ships used to sail away to distant rooms, and even into the garden, and return with the most remarkable cargoes, loads of nasturtium-stem logs, for example. We had sacks then, made of glove-fingers, and several toy cranes. I suppose we could find most of these again if we hunted for them. Once, with this game fresh in our we went to see the docks, which struck us as just our old harbor game magnified. "I say, Daddy," said one of us in a quiet corner, wistfully, as one who speaks knowingly against the probabilities of the case, and yet with a faint, thin hope, "couldn't we play just for a little with these sacks . . . until some-body comes?" |
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