Book-bot.com - read famous books online for free

Floor Games; a companion volume to "Little Wars" by H. G. (Herbert George) Wells
page 7 of 22 (31%)
than a heap of railway toys of different gauges and natures in the
children's playroom. And so, having told you of the material we have,
let me now tell you of one or two games (out of the innumerable many)
that we have played. Of course, in this I have to be a little
artificial. Actual games of the kind I am illustrating here have been
played by us, many and many a time, with joy and happy invention and no
thought of publication. They have gone now, those games, into that
vaguely luminous and iridescent into which happiness have tried out
again points in world of memories all love-engendering must go. But we
our best to set them and recall the good them here.

Section II
THE GAME OF THE WONDERFUL ISLANDS

In this game the floor is the sea. Half--rather the larger half because
of some instinctive right of primogeniture--is assigned to the elder of
my two sons (he is, as it were, its Olympian), and the other half goes
to his brother. We distribute our boards about the sea in an
archipelagic manner. We then dress our islands, objecting strongly to
too close a scrutiny of our proceedings until we have done. Here, in the
illustration, is such an archipelago ready for its explorers, or rather
on the verge of exploration. There are altogether four islands, two to
the reader's right and two to the left, and the nearer ones are the more
northerly; it is as many as we could get into the camera. The northern
island to the right is most advanced in civilization, and is chiefly
temple. That temple has a flat roof, diversified by domes made of half
Easter eggs and cardboard cones. These are surmounted by decorative work
of a flamboyant character in plasticine, designed by G. P. W. An
oriental population crowds the courtyard and pours out upon the roadway.
Note the grotesque plasticine monsters who guard the portals, also by G.
DigitalOcean Referral Badge