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Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. by H. G. (Herbert George) Wells
page 16 of 52 (30%)

(1) After the Country is made and the sides chosen, then (and not until
then) the players shall toss for the first move.

(2) If there is no curtain, the player winning the toss, hereafter
called the First Player, shall next arrange his men along his back line,
as he chooses. Any men he may place behind or in front of his back line
shall count in the subsequent move as if they touched the back line at
its nearest point. The Second Player shall then do the same. But if a
curtain is available both first and second player may put down their men
at the same time. Both players may take unlimited time for the putting
down of their men; if there is a curtain it is drawn back when they are
ready, and the game then begins.

(3) The subsequent moves after the putting down are timed. The length of
time given for each move is determined by the size of the forces
engaged. About a minute should be allowed for moving 30 men and a minute
for each gun. Thus for a force of 110 men and 3 guns, moved by one
player, seven minutes is an ample allowance. As the battle progresses
and the men are killed off, the allowance is reduced as the players may
agree. The player about to move stands at attention a yard behind his
back line until the timekeeper says "Go." He then proceeds to make his
move until time is up. He must instantly stop at the cry of "Time."
Warning should be given by the timekeeper two minutes, one minute, and
thirty seconds before time is up. There will be an interval before the
next move, during which any disturbance of the Country can be rearranged
and men accidentally overturned replaced in a proper attitude. This
interval must not exceed five or four minutes, as may be agreed upon.

(4) Guns must not be fired before the second move of the first player--
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