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Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. by H. G. (Herbert George) Wells
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battle, two of A's men prisoners in the hands of B, one of B's staying
with them as escort, and three of B's men still actively free for
action. A, at a cost of nineteen men, has disposed of seventeen of B's
men for good, and of six or seven, according to whether B keeps his
prisoners in his fighting line or not, temporarily.

(4) Any isolated body may hoist the white flag and surrender at any
time.

(5) A gun is captured when there is no man whatever of its original
side within six inches of it, and when at least four men of the
antagonist side have moved up to it and have passed its wheel axis going
in the direction of their attack. This latter point is important. An
antagonist's gun may be out of action, and you may have a score of men
coming up to it and within six inches of it, but it is not yet captured;
and you may have brought up a dozen men all round the hostile gun, but
if there is still one enemy just out of their reach and within six
inches of the end of the trail of the gun, that gun is not captured: it
is still in dispute and out of action, and you may not fire it or move
it at the next move. But once a gun is fully captured, it follows all
the rules of your own guns.


VARIETIES OF THE BATTLE-GAME

You may play various types of game.

(1) One is the Fight to the Finish. You move in from any points you like
on the back line and try to kill, capture, or drive over his back line
the whole of the enemy's force. You play the game for points; you score
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