Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. by H. G. (Herbert George) Wells
page 35 of 52 (67%)
page 35 of 52 (67%)
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gun will be neither movable nor fireable. Red's left gun, with four men
only, is also in extreme peril, and will be immovable and helpless if it loses another man. Very properly Red decided upon retreat. His second gun had to be abandoned after one move, but two of the men with it escaped over his back line. Five of the infantry behind the church escaped, and his third gun and its four cavalry got away on the extreme left-hand corner of Red's position. Blue remained on the field, completely victorious, with two captured guns and six prisoners. There you have a scientific record of the worthy general's little affair. V EXTENSIONS AND AMPLIFICATIONS OF LITTLE WAR Now that battle of Hook's Farm is, as I have explained, a simplification of the game, set out entirely to illustrate the method of playing; there is scarcely a battle that will not prove more elaborate (and eventful) than this little encounter. If a number of players and a sufficiently large room can be got, there is no reason why armies of many hundreds of soldiers should not fight over many square yards of model country. So long as each player has about a hundred men and three guns there is no need to lengthen the duration of a game on that account. But it is too laborious and confusing for a single player to handle more than that |
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