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Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. by H. G. (Herbert George) Wells
page 38 of 52 (73%)
during two moves, could tear up a rail, and eight men in three moves
replace it.

I will confess I have never yet tried over these more elaborate
developments of Little Wars, partly because of the limited time at my
disposal, and partly because they all demand a number of players who
are well acquainted with the same on each side if they are not to last
interminably. The Battle of Hook's Farm (one player a side) took a whole
afternoon, and most of my battles have lasted the better part of a day.



VI

ENDING WITH A SORT OF CHALLENGE


I COULD go on now and tell of battles, copiously. In the memory of the
one skirmish I have given I do but taste blood. I would like to go on,
to a large, thick book. It would be an agreeable task. Since I am the
chief inventor and practiser (so far) of Little Wars, there has fallen
to me a disproportionate share of victories. But let me not boast. For
the present, I have done all that I meant to do in this matter. It is
for you, dear reader, now to get a floor, a friend, some soldiers and
some guns, and show by a grovelling devotion your appreciation of this
noble and beautiful gift of a limitless game that I have given you.

And if I might for a moment trumpet! How much better is this amiable
miniature than the Real Thing! Here is a homeopathic remedy for the
imaginative strategist. Here is the premeditation, the thrill, the
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