Zibeline — Volume 1 by marquis de Philippe Massa
page 18 of 58 (31%)
page 18 of 58 (31%)
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"Monsieur de Prerolles," said Paul Landry, hypocritically, "I am ashamed
to win such a sum from you. If you wish to seek your revenge at some other game, I am entirely at your service." The Marquis looked at the clock, calculated that he had still half an hour to spare, and, not more for the purpose of "playing to the gallery" than in the hope of reducing the enormous sum of his indebtedness, he replied: "Will it be agreeable to you to play six hands of bezique?" "Certainly, Monsieur. How much a point?" "Ten francs, if that is not too much." "Not at all! I was about to propose that amount myself." A quick movement of curiosity ran through the assembly, and a circle was formed around the two opponents in this exciting match. Every one knows that bezique is played with four packs of cards, and that the number of points may be continued indefinitely. The essential thing is to win at least one thousand points at the end of each hand; unless a player does this he is said to "pass the Rubicon," becoming twice a loser--that is, the victor adds to his own score the points lost by his adversary. Good play, therefore, consists largely in avoiding the "Rubicon" and in remaining master of the game to the last trick, in order to force one's adversary over the "Rubicon," if he stands in danger of it. The first two hands were lost by Landry, who, having each time approached the "Rubicon," succeeded in avoiding it only by the greatest |
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