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The Gaming Table - Volume 1 by Andrew Steinmetz
page 191 of 340 (56%)
denomination or fours. The next hand that takes precedence is a
_flush_, or five cards of one colour; after this comes _threes_,
vis., three cards all of the same value, say, three aces, kings,
queens, and so on, downwards (the two remaining, being odd ones,
are of no value). The next is a sequence, as five following
cards, for instance, nine. eight, seven, six, five; it is not
necessary they should all be of one colour, as this, of course,
would constitute a _flush_. Next come two pairs, say, two knaves
and two fives; and, last of all, is a single pair of cards.
Having explained the value of the hands, let us show how you
endeavour to get them. The bets having been made, and the
_blind_ made good or abandoned, or given up, the dealer proceeds
to ask each player in his turn how many cards he wants; and here
begins the first study of the game--_TO KNOW WHAT TO THROW AWAY_
in order to get in others to make the hand better if possible.
Your hand may, of course, be so utterly bad as to make it
necessary to throw away the whole five and draw five new ones;
this is not very likely, as few players will put a stake in the
pool unless, on looking first at his cards, he has seen
something, say a pair, to start with. We will suppose he has
this, and, of course, he throws away three cards, and draws three
in place of them. To describe the proper way to fill up a hand
is impossible; we can but give an instance here and there to show
the varying interest which attaches to the game;--thus, you may
have threes in the original hand dealt; some players will throw
away the two odd cards and draw two more, to try and make the
hand fours, or, at least, a full; while a player knowing that his
is not a very good hand, will endeavour to _DECEIVE_ the rest by
standing out, that is, not taking any fresh cards; of course
all round the table make remarks as to what he can possibly have.
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