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The Gaming Table - Volume 1 by Andrew Steinmetz
page 197 of 340 (57%)
or `strong'--a very appropriate designation of the game, which is
as follows:--

In this game all the cards are excluded up to the sixes,--seven
being the lowest in the Euchre pack. Five cards are dealt out,
after the usual shuffling and cutting, with a turn-up, or trump.
The dealer has the privilege of discarding one of his cards and
taking up the trump--not showing, however, the one he discards.
The Knave is the best card in the game--a peculiar Yankee
`notion.' The Knave of trumps is called the Right Bower, and the
other Knave of the _same colour_ is the Left Bower. Hence it
appears that the nautical propensity of this great people is
therein represented--`bower' being in fact a sheet anchor. If
both are held, it is evident that the _point_ of the deal is
decided--since it results from taking three tricks out of the
five; for, of course, the trump card appropriated by the dealer
will, most probably, secure a trick, and the two Knaves must
necessarily make two. The game may be five or seven points, as
agreed upon. Euchre is rapid and decisive, and, therefore,
eminently American.


FLY LOO.


Some of the games played by the Americans are peculiar to
themselves. For instance, vast sums of money change hands over
Fly Loo, or the attraction existing between lumps of sugar and
adventurous flies! This game is not without its excitement. The
gamblers sit round a table, each with a lump of sugar before him,
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