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Chess and Checkers : the Way to Mastership by Edward Lasker
page 109 of 267 (40%)
development instead of White, as it ought to be.

If both players refrain from premature attack the game might
develop as follows: (2) B-c4, B-c5; (3) Kt-f3, Kt-c6; (4) P-d3,
Kt-f6; (5) Kt-c3, P-d6; (6) o-o, o-o; (7) B-g5. This move is the
first one with which White trespasses the "frontier" which may be
said to run in the openings of all games between the fourth and
fifth ranks of the board. The Bishops are the only pieces for
whom there is a field of action in the opponent's camp early in
the game. They pin a hostile Knight and thereby exert a certain
pressure on the opponent who naturally does not like to see any
of his pieces deprived of its mobility. The fact that Black can
drive White's Bishop away with P-h6 does not lead to any loss of
time for White, for the Bishop can retire to h4, still
maintaining the pin, while Black has not furthered his
development by his Pawn move; in fact, he has somewhat
compromised his position and as explained by the discussion of
the position of Diagram 37 the advance of the Pawn g7 to g5
cannot follow without the risk that White will uphold the pin
even at the cost of a piece and obtain an overwhelming attack.

That the move P-h6 creates a weakness even if it is not followed
up by P-g5 will be demonstrated later on in the discussion of the
middle game. The correct answer to White's seventh move is easily
found with the help of the principle of development. If White did
not threaten anything Black would certainly think of nothing else
than the development of his Queen's Bishop, the only minor piece
which has not yet moved. Therefore, the first thing Black should
consider in countering the threat involved in White's last move
is a protection with a move of the Queen's Bishop. White's threat
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