Chess and Checkers : the Way to Mastership by Edward Lasker
page 123 of 267 (46%)
page 123 of 267 (46%)
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White offers a Pawn to induce Black to give up his center-Pawn,
hence the name "Queen's Gambit." If Black could actually hold the Pawn he would be justified in accepting the Gambit unless it can be demonstrated that White's advantage in development yields a winning attack. However, White can easily regain the Gambit-Pawn, and so there is absolutely no reason why Black should give up his Pawn-center. The way in which White regains his Pawn in the accepted Gambit is this: (3) ..., Pxc4; (4) P-e3, P-b5; (5) P-a4, P-c6 (if Black takes the Pawn a4, White captures the Pawn c4 and then regains the a-Pawn. (5) ..., P-a6, cannot be played on account of Pxb5, opening the a-file for White's Rook so that Black cannot retake the Pawn). (6) P-b3, Pxb3; (7) Pxb5, Pxb5; (8) Bxb5+ and Qxb3. Now White is far ahead in the development and in addition he has an open file for his Queen's Rook in which the black Pawn is bound to be lost in the long run. Moreover, Black has no compensation for White's strong Pawn-center. For this reason the Queen's Gambit is hardly ever accepted and the following defense played instead: (1) P-d4 P-d5 (2) Kt-f3 Kt-f6 (3) P-c4 P-e6 (4) Kt-c3 Black has now the choice between either advancing his c-Pawn right away or first developing the pieces of his Queen's wing. In |
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