The Gaming Table - Volume 2 by Andrew Steinmetz
page 2 of 328 (00%)
page 2 of 328 (00%)
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I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS
II. PROFESSIONAL GAMESTERS AND THEIR FRAUDS III. ANECDOTES OF THE PASSIONS AND VICISSITUDES OF GAMESTERS IV. ACTROCITIES, DUELS. SUICIDES, AND EXECUTION OF GAMBLERS V. ODDITIES AND WITTICISMS OF GAMBLERS VI. THE GAMING CLUBS VII. DOINGS IN GAMING HOUSES VIII. THE DOCTRINE OF PROBABILITIES APPLIED TO GAMBLING IX. THE HISTORY OF DICE AND CARDS X. PIQUET, BASSET, FARO, HAZARD, PASSE-DIX, PUT, CROSS AND PILE, THIMBLE-RIG XI. COCK-FIGHTING XII. THE TURF, HISTORICAL, SOCIAL, MORAL XIII. FORTUNE-TELLING BY CARDS (FOR LADIES) XIV. AMUSING CARD TRICKS THE GAMING TABLE. CHAPTER I. CHEVALIERS D'INDUSTRIE, OR POLITE SHARPERS. Chevaliers d'industrie, or polite and accomplished sharpers, have always existed in every city, from the earliest times to the present. The ordinary progress of these interesting gentlemen is |
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