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The Gaming Table - Volume 2 by Andrew Steinmetz
page 28 of 328 (08%)
fair die was replaced. The sixes were on the opposite squares,
so that the fraud could only be detected by examination. Of
course this trick could only be practised at raffles, where only
three throws are required.

A pair of false dice was arranged as follows:--

{Two fours
On one die, {Two fives
{Two sixes

{Two fives
On the other, {Two threes
{Two aces

With these dice it was impossible to throw what is at Hazard
denominated Crabs, or a losing game--that is, aces, or ace and
deuce, twelve, or seven. Hence, the caster always called for his
main; consequently, as he could neither throw one nor seven, let
his chance be what it might, he was sure to win, and he and those
who were in the secret of course always took the odds. The false
dice being concealed in the left hand, the caster took the box
with the fair dice in it in his right hand, and in the act of
shaking it caught the fair dice in his hand, and unperceived
shifted the box empty to his left, from which he dropped the
false dice into the box, which he began to rattle, called his
main seven, and threw. Having won his stake he repeated it as
often as he thought proper. He then caught the false dice in the
same way, shifted the empty box again, and threw till he threw
out, still calling the same main, by which artifice he escaped
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