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Games for Hallow-e'en by Mary E. Blain
page 25 of 51 (49%)
some animal, which, at a given signal, must be imitated as loudly as
possible. Instead, however, of giving the name of an animal to each,
he whispers to all the company, with the exception of one, to keep
perfectly silent. To this one he whispers that the animal he is to
imitate is the donkey.

After a short time, so that all may be in readiness, the signal is
given. Instead of all the party making the sounds of various animals,
nothing is heard but a loud bray from the one unfortunate member of
the company.


MELTING LEAD

Each person melts some lead and pours it through a wedding-ring or key
into a dish of water. The lead will cool in various shapes, supposed
to be prophetic. Any ingenious person will interpret the shapes, and
furnish much amusement for the listeners; thus, a bell-shaped drop
indicates a wedding within a year; a drop resembling a torch or lamp
signifies fame; a pen or ink-bottle, that the future companion is to
be an author; a horn of plenty, wealth; a bag or trunk, travel; etc.


FORTUNE TELLING

The Fortune Teller must provide the person who is to have his or her
fortune told with a piece of paper and a pencil and then proceed to
say:

1. Write "Yes" or "no."
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