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Games for Hallow-e'en by Mary E. Blain
page 50 of 51 (98%)
Play the Shoemaker.--The culprit must take off his shoe and pretend to
drive pegs into it.

Shake a Coin off the Head.--This may be made productive of much
amusement. The leader, having wetted a coin, presses it firmly for
several seconds against the forehead of the victim. When he withdraws
his thumb he secretly brings away the coin, but the victim invariably
believes that he can still feel it sticking to his forehead, and his
head-shakings and facial contortions to get rid of his imaginary
burden are ludicrous. It is understood at the time the sentence is
pronounced that he must shake the coin off and must not touch it with
his hands.

The Three Questions.--The victim is required to leave the room. Three
questions are agreed upon in his absence, and he is requested to say
"yes" or "no" to each as they are asked him, not knowing, of course,
what the questions are, the result is usually embarrassing, he finds
he has made some ignominious admission, has declined something he
would be very glad to have or accepted something he would much rather
do without.

Go to Market.--The culprit is ordered to go to market with some one of
the opposite sex. They stand about eight feet apart, facing each
other, and the culprit asks his companion if she likes apples (or any
article he may choose) if the answer is "yes," she takes a step
forward, if "no," a step backward. If something is liked very much or
disliked very much a long step is taken. Then she asks him a question
which is answered by stepping forward or backward and so on until they
meet when a kiss is usually claimed and taken.

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