Healthful Sports for Boys by Alfred Rochefort
page 17 of 164 (10%)
page 17 of 164 (10%)
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first hole, he repeats it over, but this time he is entitled to two
spans. The third time, if there is no miss, he can take three spans, and if he succeeds, he becomes a "King Duck," and takes four spans. If the first player misses, and the second player rolls into the first hole, he takes a span and shoots--if it is near--at the first taw, and if he hits, he can place his taw in the second hole, and so on till he misses. When number one's turn comes, he must shoot from the spot where his taw rests. In this game the first king has a great advantage because of his four spans. Each time a player hits another, he scores one point, and the hit loses one. By the time all have become King Ducks the game is over, or it may be decided in advance that when one has made five or ten points, the game shall end. MEG-IN-A-HOLE differs from the foregoing game, in the fact that there is no taw line. The player shoots from one end at the middle hole. If he succeeds, he is entitled to a span, and he keeps on as before till he becomes a king. Before this, he can take but one span in any direction, but as a king, he can take one foot measure--his own foot --and a span from the first hole; two feet and a span from the second hole, and three feet and a span from the third hole. This gives him a great advantage, and if there is no rival king he is "Monarch of all he surveys." If there is a second king, the first one assigns him the first hole to guard, because from this he can take only one foot and a span. When all become kings, or the points agreed on are won, the game is over. |
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