Literary Lapses by Stephen Leacock
page 76 of 192 (39%)
page 76 of 192 (39%)
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six, after which he must remove himself or pay philopena
No. 2. Should the player who controls the crank perceive a player upon the street desirous of joining in the game by entering the car, his object should be: primo, to run over him and kill him; secundo, to kill him by any other means in his power; tertio, to let him into the car, but to exact the usual philopena. Should a player, in thus attempting to get on the car from without, become entangled in the machinery, the player controlling the crank shouts "huff!" and the car is supposed to pass over him. All within the car score one. A fine spice of the ludicrous may be added to the game by each player pretending that he has a destination or stopping-place, where he would wish to alight. It now becomes the aim of the two players who are "it" to carry him past his point. A player who is thus carried beyond his imaginary stopping-place must feign a violent passion, and imitate angry gesticulations. He may, in addition, feign a great age or a painful infirmity, which will be found to occasion the most convulsive fun for the other players in the game. These are the main outlines of this most amusing pastime. Many other agreeable features may, of course, be readily introduced by persons of humour and imagination. |
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