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Literary Lapses by Stephen Leacock
page 76 of 192 (39%)
six, after which he must remove himself or pay philopena
No. 2.

Should the player who controls the crank perceive a player
upon the street desirous of joining in the game by entering
the car, his object should be: primo, to run over him
and kill him; secundo, to kill him by any other means in
his power; tertio, to let him into the car, but to exact
the usual philopena.

Should a player, in thus attempting to get on the car
from without, become entangled in the machinery, the
player controlling the crank shouts "huff!" and the car
is supposed to pass over him. All within the car score
one.

A fine spice of the ludicrous may be added to the game
by each player pretending that he has a destination or
stopping-place, where he would wish to alight. It now
becomes the aim of the two players who are "it" to carry
him past his point. A player who is thus carried beyond
his imaginary stopping-place must feign a violent passion,
and imitate angry gesticulations. He may, in addition,
feign a great age or a painful infirmity, which will be
found to occasion the most convulsive fun for the other
players in the game.

These are the main outlines of this most amusing pastime.
Many other agreeable features may, of course, be readily
introduced by persons of humour and imagination.
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