In Ghostly Japan by Lafcadio Hearn
page 16 of 151 (10%)
page 16 of 151 (10%)
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tea-making (cha-no-yu or cha-no-e),(1) and the etiquette of
incense-parties (ko-kwai or ko-e). Incense-parties were invented before the time of the Ashikaga shoguns, and were most in vogue during the peaceful period of the Tokugawa rule. With the fall of the shogunate they went out of fashion; but recently they have been to some extent revived. It is not likely, however, that they will again become really fashionable in the old sense,--partly because they represented rare forms of social refinement that never can be revived, and partly because of their costliness. In translating ko-kwai as "incense-party," I use the word "party" in the meaning that it takes in such compounds as "card-party," "whist-party," "chess-party";--for a ko-kwai is a meeting held only with the object of playing a game,--a very curious game. There are several kinds of incense-games; but in all of them the contest depends upon the ability to remember and to name different kinds of incense by the perfume alone. That variety of ko-kwai called Jitchu-ko ("ten-burning-incense") is generally conceded to be the most amusing; and I shall try to tell you how it is played. The numeral "ten," in the Japanese, or rather Chinese name of this diversion, does not refer to ten kinds, but only to ten packages of incense; for Jitchu-ko, besides being the most amusing, is the very simplest of incense-games, and is played with only four kinds of incense. One kind must be supplied by the guests invited to the party; and three are furnished by the person who gives the entertainment. Each of the latter three supplies of incense--usually prepared in packages containing one |
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