Games for Everybody by May C. Hofmann
page 10 of 155 (06%)
page 10 of 155 (06%)
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tails.
Allow five minutes for constructing the creatures. Then collect the specimens, pinning a number corresponding to the one on the slip, to its back, and arrange the "show" on a table. Many queer sights will be seen. The children, having received pencil and paper, should be told to write down the number of each animal, and opposite it what the animal is intended to represent. A prize can be given to the one who has guessed the greatest number correctly. CHASE THE RABBIT. All the children kneel on the floor in a ring with hands on each other's shoulders. One is chosen to be the "rabbit" and runs around outside the ring and touches one of the players, who is to chase him to his "hole." The minute the player is touched he must run to the left, while the rabbit goes to the right, must tag the rabbit when they pass each other and try to get back to the "hole" again. If he fails, he becomes the "rabbit," and the game goes on as before. |
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