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Games for Everybody by May C. Hofmann
page 10 of 155 (06%)
tails.

Allow five minutes for constructing the creatures.

Then collect the specimens, pinning a number corresponding to the one
on the slip, to its back, and arrange the "show" on a table. Many
queer sights will be seen.

The children, having received pencil and paper, should be told to
write down the number of each animal, and opposite it what the animal
is intended to represent.

A prize can be given to the one who has guessed the greatest number
correctly.



CHASE THE RABBIT.


All the children kneel on the floor in a ring with hands on each
other's shoulders.

One is chosen to be the "rabbit" and runs around outside the ring and
touches one of the players, who is to chase him to his "hole."

The minute the player is touched he must run to the left, while the
rabbit goes to the right, must tag the rabbit when they pass each
other and try to get back to the "hole" again. If he fails, he
becomes the "rabbit," and the game goes on as before.
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