Games for Everybody by May C. Hofmann
page 100 of 155 (64%)
page 100 of 155 (64%)
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Choose sides, giving the red checkers to the leader of one side and the black checkers to the other. One side lines up about 10 ft. away from the baskets, the leader giving each player a checker; if there are any left he keeps them and has the privilege of throwing them. Each one in turn throws his checker into any basket, trusting to luck that they fall into a basket with a number on it. When all have played the leader turns up each basket to see its number and counts the number of checkers thrown into it. If there were two in basket No. 20, it would count 40; if 3 in one basket No. 5, it would be 15; if four in the other basket No. 5, 20; and if there were 3 in basket 0, it would count nothing. Thus the score for that side is 75. The players on the other side line up and play as the others did. The order of the baskets must be changed by someone not of that side, so no one knows which is which. Their score is added up. The game continues until a certain number, 300 or 500, has been reached. The side scoring that number of points first is victorious. WHO AM I? As the guests arrive pin a card with a name of some noted author, statesman, or poet written on it, on their backs, so that every one can see it but themselves. Of course, each person wants to know who he is, so the guests talk to |
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