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Games for Everybody by May C. Hofmann
page 15 of 155 (09%)
feather is blown from one to the other, high and low, never allowed to
rest once.

The player outside runs back and forth, trying to catch the
feather. When he does succeed, the person on whom it rested or was
nearest to, must take his place.



SCHOOL.


The players sit in a circle, and each takes the name of some article
found in the schoolroom, such as desk, rubber, blackboard, etc.

One of the players stands in the center and spins a plate on end; as
he does so, he calls out the name of an article which one of the
players has taken.

The person named must jump up and catch the plate before it stops
spinning.

If he is too slow, he must pay a forfeit. It is then his turn to spin
the plate.



HIDE THE THIMBLE.


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