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Games for Everybody by May C. Hofmann
page 37 of 155 (23%)
around. While he is counting and his back is turned, the others take
as many steps forward as they can without being caught. If anyone is
moving when the player turns around, they exchange places, and the
game continues, the children advancing step by step toward the
goal. When one has reached the goal and touched it, he can go back
again and begin all over. The one who touches the goal the greatest
number of times just by stepping, and has not been caught, wins the
game.



HE CAN DO LITTLE.


All the players sit in a circle. One, knowing the catch, begins by
saying: "Ahem, he can do little who cannot do this." While saying
this, he taps a stick on the floor several times.

This stick passes from one to the other in turn, each one thinking
that the stick must be tapped a certain number of times, but the catch
is that just before saying "He can do little who cannot do this," each
one ought to clear his throat as the leader did at first. Allow the
game to continue around the circle two or three times before
explaining the catch. A forfeit is paid by each player who does not
do it correctly.



WINK.

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