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Games for Everybody by May C. Hofmann
page 65 of 155 (41%)

Four or five men contest at a time. Each sits on a jar with his feet
crossed in front. The leader hands each a needle and thread. Allow
five minutes for the contest.

The jars, being on their sides, will roll around, and as the
contestants have their feet crossed, it is a difficult task to remain
still long enough to thread the needle. Those who succeed deserve some
sort of prize.



CONFUSIONS.


The players are provided with pencil and paper. Each player selects
the name of some animal, fish, or bird, and mixes the letters so as to
spell other words. For instance, if one chooses elephant, the words
might be "pent heal"; if monkey, "o my ken," while mackerel may be
"mere lack."

Allow five minutes for making the "confusion," no letter can be used
twice, and words must be formed. Then the hostess rings the bell and
each player in turn reads his "confusion" to the rest who guess what
his chosen word is. Each puzzle is carefully timed. The one whose
puzzle takes longest to guess is the winner, therefore, each person
must mix the letters as much as possible.

Sides may be chosen if preferred, the players taking turn alternately,
the side which has taken the least time to guess the puzzles is the
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