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Games for Everybody by May C. Hofmann
page 74 of 155 (47%)
When a signal is given, the captain of one side takes his position in
any one of the squares of the diagram. The captain of the other side
follows, taking his position, then a player of the first side takes
his position endeavoring to be in a row with the first move, so the
next player on his side will form the third cross or zero, as the case
may be, in the row, either straight or diagonally, and win the game
for that side.

The winning side then changes to zeros if they were crosses or vice
versa. Let each player have a turn, as there are only nine squares,
and as the game may be won before they are all filled, some may not
have a chance to play. It is best, when playing a new game, to let
those who did not play before have first play.



BITS OF ADVICE.


Each person is given a slip of paper and pencil. The leader then
tells the players to write a bit of advice, original if possible, on
the paper, fold it, and drop it into a basket as it passes by.

The papers are all mixed up and the basket is passed again, each
player taking one, but not unfolding it until he is told to.

Before opening the papers each one must say whether the advice is good
or bad, necessary or unnecessary, and whether he intends to follow
it. When the paper is unfolded it may be the opposite of what he has
said.
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