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Games for Everybody by May C. Hofmann
page 81 of 155 (52%)

Whenever he mentions any animal that flies all the players make a
flying motion with their hands, but if he names something that doesn't
fly, he alone makes the motions; if any player makes the motion when
he ought to be still he is out of the game. Suppose the leader begins
by saying "Parrots fly," all must move their hands up and down whether
the leader does or not, but if he says next time "Horses fly," all
must remain still.

It is a good plan to call the names quickly, inserting many that
don't fly, when the players are excited, so they will be confused and
many will be out.



TRIPS AROUND THE WORLD.


There are several ways of playing this game, here are two. Provide
each guest with a little paper book to represent a guide book and a
pencil.

Articles of all kinds have been scattered around the room to represent
different countries, states, or cities. A little package of tea
suggests China; a paper fan, Japan; a piece of cotton batting,
Louisiana; a wooden shoe, Holland; a stein, Germany; and so on. Allow
a certain length of time for the guesses, then collect the little
books, and the player who has guessed the greatest number correctly
receives a prize.

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