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Games for Everybody by May C. Hofmann
page 96 of 155 (61%)
left each player in turn takes one word, thus the leader has "a," the
next "rolling," the next "stone" and so on, repeating it until every
player has a word. If the company is large two or three might have the
same word.

When the one who was out is summoned in, he counts 1,2,3; when he says
3, all the players shout their word. It will be very confusing and
hard to hear any one word, but after the second or third trial, one
word which was heard above the rest might suggest the whole proverb.

The player who is out is given five trials in which to guess; if he
does not succeed, he must go out again, but if he has listened
attentively to one or two, and has guessed correctly, the player whose
shouting gave away the proverb is then sent out and the game continues
as before.



BAKER'S DOZEN.


This game is just for two and is similar to Tit-tat-to. Make a drawing
like the illustration and the game is ready.

[Illustration: A drawing of a stack of twelve rectangles topped with
an half-circle. These are numbered sequentially from the bottom.]

No. 1 chooses a figure which No. 2 must try to guess by indicating
with a pencil dot or mark at the side of the different spaces, until
he has guessed the number chosen.
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