My Book of Indoor Games by Clarence Squareman
page 46 of 159 (28%)
page 46 of 159 (28%)
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Union is strength.
Waste not, want not. What the eye sees not, the heart rues not. When rogues fall out honest men get their own. When the cat's away, the mice play. Willful waste makes woful want. You cannot eat your cake and have it also. [Illustration] * * * * * THE ADVENTURERS This is a very good game and will combine both instruction and amusement. The idea is that the company imagines itself to be a party of travelers who are about to set out on a journey to foreign countries. A good knowledge of geography is required, also an idea of the manufactures and customs of the foreign parts about to be visited. It would be as well, if not quite certain about the location of the part, to refer to a map. A place for starting having been decided upon, the first player sets out upon his journey. He tells the company what spot he intends to visit (in imagination) and what kind of conveyance he means to travel in. On arriving at his destination, the player states what he wishes to buy, and to whom he intends to make a present of his purchase on returning home. This may seem very simple, but it is not nearly so easy as it appears. |
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