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My Book of Indoor Games by Clarence Squareman
page 47 of 159 (29%)
The player must have some knowledge of the country to which he is
going, the way he will travel, and the time it will take to complete
the journey. To give an instance, it will not do for the player to
state that he is going to Greenland to purchase pineapples, or to
Florida to get furs; nor will it do for him to make a present of a
meerschaum pipe to a lady, or a cashmere shawl to a gentleman.

More fun is added to this game if forfeits are exacted for all
mistakes.

The game continues, and the second player must make his starting
point from where the first leaves off. Of course, all depends upon the
imagination or the experience of the player; if he has been a traveler
or has read a good deal, his descriptions should be very interesting.

* * * * *

POSTMAN'S KNOCK

One player begins the game by going out of the room, and then giving a
double (or postman's) knock at the door; it is the duty of one of
the other players to stand at the door inside the room to answer the
knocks that are made, and to ask the postman for whom he has a
letter. The postman names some member of the company, generally of
the opposite sex; he is then asked, "How many cents are to be paid?"
Perhaps he will say "six"; the person for whom the letter is supposed
to be must then pay for it with kisses, instead of cents; after which
he or she must take a turn as postman.

* * * * *
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