Outdoor Sports and Games by Claude H. Miller
page 31 of 288 (10%)
page 31 of 288 (10%)
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a hut of one kind or another suitable for three occupants.
_Piper_: A scout must be able to play a march and a reel on the pipes, to dance the sword-dance, and must wear kilt and Highland dress. _Plumber_: A scout must be able to make wiped and brazed joints, to cut and fix a window pane, repair a burst pipe, mend a ball or faucet tap, and understand the ordinary hot and cold water system of a house. _Poultry Farmer_: A scout must have a good knowledge of incubators, brooders, sanitary fowl-houses and coops and runs; also of rearing, feeding, killing, and dressing birds for market; also he must be able to pack birds and eggs for market. _Printer_: A scout must know the names of different types and paper sizes. Be able to compose by hand or machine, understand the use of hand or power printing machines. He must also print a handbill set up by himself. _Seaman_: A scout must be able to tie eight knots rapidly in the dark or blindfolded. Splice ropes, fling a rope coil. Row and punt a boat single-handed, and punt with pole, or scull it over the stern. Steer a boat rowed by others. Bring the boat properly alongside and make it fast. Box the compass. Read a chart. State direction by the stars and sun. Swim fifty yards with trousers, socks, and shirt on. Climb a rope or pole of fifteen feet, or, as alternative, dance the hornpipe correctly. Sew and darn a shirt and trousers. Understand the general working of steam and hydraulic winches, and have a knowledge of weather wisdom and knowledge of tides. |
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