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Outdoor Sports and Games by Claude H. Miller
page 30 of 288 (10%)
_Pathfinder_: It is necessary to know every lane, by-path, and short
cut for a distance of at least two miles in every direction around the
local scouts' headquarters in the country, or for one mile if in a
town, and to have a general knowledge of the district within a
five-mile radius of his local headquarters, so as to be able to guide
people at any time, by day or night. To know the general direction of
the principal neighbouring towns for a distance of twenty-five miles,
and to be able to give strangers clear directions how to get to them.
To know, in the country, in the two-mile radius, generally, how many
hayricks, strawricks, wagons, horses, cattle, sheep and pigs there are
on the different neighbouring farms; or, in a town, to know in a
half-mile radius what livery stabling, corn chandlers, forage
merchants, bakers, butchers, there are. In town or country to know
where are the police stations, hospitals, doctors, telegraph,
telephone offices, fire engines, turncocks, blacksmiths and
job-masters or factories, where over a dozen horses are kept. To know
something of the history of the place, or of any old buildings, such
as the church, or other edifice. As much as possible of the above
information is to be entered on a large scale map.

_Photographer_: A scout must have a knowledge of the theory and use of
lenses, and the construction of cameras, action of developers. He must
take, develop and print twelve separate subjects, three interiors,
three portraits, three landscapes and three instantaneous photographs.

_Pioneer_: A scout must have extra efficiency in pioneering in the
following tests, or suitable equivalents: Fell a nine-inch tree or
scaffolding pole neatly and quickly. Tie eight kinds of knots quickly
in the dark or blindfolded. Lash spars properly together for
scaffolding. Build model bridge or derrick. Make a camp kitchen. Build
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