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Outdoor Sports and Games by Claude H. Miller
page 29 of 288 (10%)
language that is not that of his own country.

_Leather Worker_: A scout must have a knowledge of tanning and
curing, and either (a) be able to sole and heel a pair of boots, sewn
or nailed, and generally repair boots and shoes: or (b) be able to
dress a saddle, repair traces, stirrup leathers, etc., and know the
various parts of harness.

_Marksman_: A scout must pass the following tests for miniature rifle
shooting from any position: N.R.A. Standard Target to be used. Twenty
rounds to be fired at 15 or 25 yards. Highest possible, 100 points. A
scout gaining 60 points or over to be classified as marksman. Scoring:
Bull's-eye, 5 points; inner, 4 points; magpie, 3 points; outer 2
points. Also: Judge distance on unknown ground: Five distances under
300 yards, 5 between 300 and 600 yards, with not more than an error of
25 per cent. on the average.

_Master-at-arms_: A scout must attain proficiency in two out of the
following subjects: Single-stick, quarter-staff, fencing, boxing,
jiu-jitsu and wrestling.

_Missioner_: The qualifications are: A general elementary knowledge of
sick-nursing; invalid cookery, sick-room attendance, bed-making, and
ventilation. Ability to help aged and infirm.

_Musician_: A scout must be able to play a musical instrument
correctly other than triangle, and to read simple music. Or to play
properly any kind of musical toy, such as a penny whistle,
mouth-organ, etc., and sing a song.

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