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School, Church, and Home Games by George O. Draper
page 12 of 189 (06%)
necessary for the game. All of the pupils are sent from the room. One
of their number is selected to hide the clock. The others, upon coming
back, try to locate it by its ticking. The one succeeding has the
privilege of next hiding the clock.


Poison Seat

The children all endeavor to shift seats at the clapping of the hands
of the teacher. Have one less seat than pupils, so that one may be left
without a seat. This can be arranged by placing a book on one seat and
calling this "Poison Seat." The child sitting on this seat is
"poisoned" and out of the game. Add a book to a seat after each change,
so as to eliminate one player each time. The one left after all have
been eliminated, wins the game. Should the teacher clap her hands twice
in succession, that is the signal for all of the pupils to return to
their own seats.


Aisle Hunt

Some object--a coin will do--is selected to be hidden. The children of
one of the aisles leave the room, the others determine upon a hiding
place and hide the coin in plain sight. Those out of the room are
called back and look for the hidden object. As soon as it is found, the
first one finding it goes to his seat and calls, "First." He is not to
call until he is actually in his seat. The second one to find it
returns to his seat and calls, "Second," and so on until it has been
found by all in the aisle. If there are six aisles in the room, the
occupants of the first six seats in the aisle seeking the hidden object
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