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School, Church, and Home Games by George O. Draper
page 13 of 189 (06%)
determine which aisle leaves the room next. For illustration,--if the
pupil in the second seat is the first one to find the object, then the
second aisle of the room will be the one to leave the room for the next
hunt. Likewise if the pupil of the third seat is the first to find the
object, the third aisle will be the one which next has the privilege of
enjoying the hunt. If there are more pupils in the aisle than there are
aisles in the room, the pupils in the last seats do not count.


New Orleans

The pupils of the room are divided into two groups. One side decides
upon some action it will represent, such as sawing wood, washing
clothes, etc., and thereupon represents the action. The other group has
five chances to guess what the first group is trying to represent.
Failing to do this, they must forfeit one of their players to the
second group and the same side again represents an action.

When a group presents an action to the others, the following dialogue
takes place:

First Group: Here we come.
Second Group: Where from?
First Group: New Orleans.
Second Group: What's your trade?
First Group: Lemonade.
Second Group: How is it made?

The first group then represents the action.

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