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School, Church, and Home Games by George O. Draper
page 21 of 189 (11%)
be in the same aisle or tag as one is vaulting a seat. A pupil becomes
"It" as soon as tagged.


Jerusalem, Jericho, Jemima

This is a simple game of attention. The three words in the title are
near enough alike to require close attention on the part of the pupil
to distinguish between them and to act accordingly. Have the pupils
turn in their seats facing the aisle. If the teacher says "Jerusalem",
the pupils stand. If she says, "Jericho", they raise their arms
momentarily forward and upward. If she says, "Jemima", they sit down.
Any child making a mistake sits in her seat and faces to the front.


Compass

An attention game. The pupils stand in the aisle beside their seats. In
starting the game, the teacher asks them to face to the north, then to
the south, then to the east, and to the west, so that they have the
directions fixed in their minds. She then proceeds to tell a story or
to make statements such as the following, "I came from the north." At
the mention of the word "north" all the pupils must turn and face
towards the north. "But since I have arrived in the south,"--at the
mention of the word "south" they all turn and face the south, etc. If
the teacher should say "wind," the pupils imitate the whistling of the
wind; if "whirlwind" is mentioned, all must spin about on their heels a
complete turn. Failing to do any of the required turns, the pupil takes
his seat.

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