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School, Church, and Home Games by George O. Draper
page 22 of 189 (11%)

Geography

The pupils of each aisle constitute a team. Those in the front seats
are Number 1, those next behind them, Number 2, and so on back. The
teacher calls some number. The pupils having that number race to the
board and write thereupon the name of some river, returning to their
seats. The first one back wins one point for his team. The game
continues until all the numbers have been called, the team having the
most points wins.


Spelling Words

Have the pupils in aisle 1 face those in aisle 2, those in aisle 3 face
4, those in aisle 5 face 6. Appoint a captain for each aisle. The
captain of one team starts spelling a word containing more than three
letters. The captain of the team facing his, adds the second letter,
not knowing what word the captain of the other team had in mind. The
second man of the first team adds a third letter; the second man of the
second team adds a fourth, each team trying to avoid completing the
word. The team completing the word loses one point to the other team.
For example, the first man of team A says "g," the first man of team B
says "o," thinking of "gold." The second man on team A says "o,"
thinking of "goose." The second man on team B can only think of "good"
and contributes "d," ending the word. Team A thereupon scores a point.
The third man of team A continues the game by starting another word.
When the ends of the aisles are reached the word, if uncompleted, is
passed to the head of the line and continued.

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