School, Church, and Home Games by George O. Draper
page 23 of 189 (12%)
page 23 of 189 (12%)
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If there are four aisles in the room, there will be two groups playing
at the same time; six aisles, three groups; eight aisles, four groups. The captains of opposing teams keep a record of the score. Rhymes This game stimulates quick thinking. Some one is selected by the teacher to start the game, and thereupon gives some word to which the first pupil in the aisle must give a rhyming word before the former can count ten. Failing to do this, the leader continues and gives a word to the second one in the aisle. The rhyming words are to be given before the leader has completed his count of ten. Then the one succeeding in giving the word replaces the leader. Clapping Song A pupil is selected by the teacher to clap the rhythm of some familiar air. The rest of the children in the room endeavor to guess the song clapped. The pupil succeeding in doing this is given an opportunity to clap another song. Indian Trail A pupil is blindfolded and placed in the front of the room. Other pupils, one or two at a time, are given the opportunity to stealthily approach the one blindfolded, in an endeavor to take some object, from before his feet, such as a flower pot and saucer, or a tin can with a |
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