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School, Church, and Home Games by George O. Draper
page 23 of 189 (12%)
If there are four aisles in the room, there will be two groups playing
at the same time; six aisles, three groups; eight aisles, four groups.
The captains of opposing teams keep a record of the score.


Rhymes

This game stimulates quick thinking. Some one is selected by the
teacher to start the game, and thereupon gives some word to which the
first pupil in the aisle must give a rhyming word before the former can
count ten. Failing to do this, the leader continues and gives a word to
the second one in the aisle. The rhyming words are to be given before
the leader has completed his count of ten. Then the one succeeding in
giving the word replaces the leader.


Clapping Song

A pupil is selected by the teacher to clap the rhythm of some familiar
air. The rest of the children in the room endeavor to guess the song
clapped. The pupil succeeding in doing this is given an opportunity to
clap another song.


Indian Trail

A pupil is blindfolded and placed in the front of the room. Other
pupils, one or two at a time, are given the opportunity to stealthily
approach the one blindfolded, in an endeavor to take some object, from
before his feet, such as a flower pot and saucer, or a tin can with a
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