Book-bot.com - read famous books online for free

School, Church, and Home Games by George O. Draper
page 24 of 189 (12%)
loose pebble in it, without being detected by the one blindfolded. If a
pupil succeeds in taking back the object to his seat without having
been heard, he wins a point for his aisle. Where two pupils are sent
forward at the same time, two similar objects must be placed at the
foot of the one blindfolded. The aisle scoring the largest number of
points in this way wins the game.


Number Relay

The pupils of each aisle constitute a team. They are numbered,
beginning with the one in the first seat. The teacher describes some
mathematical problem she desires done and calls certain numbers. All
the pupils having those numbers rush to the board and compute the
problem. The first back to his seat wins a point for his team, the
aisle gaining the largest number of points wins the game.


Multiplication Race

The pupils of each aisle constitute a team. The teacher decides on a
multiplication table which is to be placed upon the board. A piece of
chalk is handed to the first pupil in each aisle. At the signal to go
Number 1 goes to the board and writes the first example in the
multiplication table thereupon. Returning to his seat, he hands the
chalk to the one next behind him, who puts the next step in the
multiplication table on the board, and so the race continues until the
one in the last seat has returned to his seat, after adding his part to
the table. The one first back to his seat wins for his aisle.

DigitalOcean Referral Badge