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School, Church, and Home Games by George O. Draper
page 29 of 189 (15%)
2 the second, Number 3 the third, and so on. When the last one in the
aisle has learned the last word in the sentence, the slips are returned
to the teacher. Competition can be added to this phase of the game by
seeing which aisle can return the slip to the teacher first.

When the slips have all been turned in, the teacher calls any number.
Thereupon the pupils in each aisle having that number, go to the
blackboard and write distinctly their word from the sentence. For
example, the teacher calls Number 3. Number 3 of aisle 1 had the word
"money"; Number 3 of aisle 2 "can," etc.

Next the teacher calls Number 5. All the Number 5's go to the
blackboard and write their words directly after those written by their
previous team mate. When all the numbers have been called there is a
jumbled sentence on the board for each aisle. The pupils of the various
aisles then try to guess what the sentences of the other aisles are.
Each one guessed, counts 5 points.


Descriptive Adjectives

An historical personage is selected, such as Columbus, George
Washington, etc. The first pupil called upon must describe the subject
with a descriptive adjective beginning with "A". The second, third, and
fourth, etc., adding to this description by using adjectives beginning
with the letter "A". This continues until the adjectives beginning with
the letter "A" have been exhausted. Then the letter "B" is used and the
game continues. It is well to change the subject after every fourth or
fifth letter. This is a good game for adding to the vocabulary of the
pupil. A little fun can be had by using, instead of an historical
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