School, Church, and Home Games by George O. Draper
page 30 of 189 (15%)
page 30 of 189 (15%)
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subject, one of the pupils of the room for description.
Store The pupils of each aisle constitute a team. The one in the front seat in each aisle is Number 1, the one behind him, Number 2, etc. The teacher has a number of cards upon each of which appears a letter of the alphabet. The teacher holds up one of these letters so that it can be distinctly seen by the pupils. Number 1 of each aisle must name some article sold in a grocery store, beginning with the letter held up by the teacher. (For example,--the teacher holds up the letter "F"; Number 1 of the second aisle calls, "Flour"). The pupil first naming an article of that letter is given the card containing the letter. The next card held up, the number 2's of each team are to name the article, and likewise the winner to be awarded the card. The aisle having the most cards at the end of the game wins. The letters can be written on the blackboard if the cards are not available for the game and points awarded to each winner. The game can also be used with birds, animals, and other subjects in place of articles sold in a store. This is a good game to stimulate quick thinking. Distinguishing Sounds This game is good training for the ear. Various noises, such as the shaking of a pebble in a tin can, in a wooden box, in a pasteboard box, |
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