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Little Wars; a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. by H. G. (Herbert George) Wells
page 49 of 52 (94%)
and fifteen cavalry-men one infantry-man.

At more than one foot one infantry-man kills two cavalry, and ten
cavalry one infantry.

At less than one foot one infantry-man kills one cavalry, and five
cavalry one infantry.

However, infantry that have been charged in close order are immobile
for the subsequent move.

Infantry charged in extended order must on the next move retire one
foot; they can be charged again.

If cavalry charges cavalry:--

If cavalry is within charging distance of the enemy's cavalry at the end
of the enemy's move, it must do one of three things--dismount, charge,
or retire. If it remains stationary and mounted and the enemy charges,
one charging sabre will kill five stationary sabres and put fifteen
others three feet to the rear.

Dismounted cavalry charged is equivalent to infantry in extended order.

If cavalry charges cavalry and the numbers are equal and the ground
level, the result must be decided by the toss of a coin; the loser
losing three-quarters of his men and obliged to retire, the winner
losing one-quarter of his men.

If the numbers are unequal, the melee rules for Little Wars obtain if
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