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The Gaming Table - Volume 2 by Andrew Steinmetz
page 31 of 328 (09%)
cards to you, put them broadside to him, and he will naturally
cut (without ever suspecting what you do) ace, king, queen, or
knave, &c., which is sufficient advantage to secure any game.

'And in case you cannot get cards of proper sizes ready-made to
mix with others, you may shave them with a razor or penknife from
the threes to the nines each side, and from the aces to the
knaves each end; then put them up in the same case or cover, and
if they are done as they ought to be, they will pass upon
anybody.

'As Whist is a tavern-game, the sharpers generally take care to
put about the bottle before the game begins, so quick, that a
BUBBLE cannot be said to see clearly even when he begins to play.

'The next is the corner-bend, which is four cards turned down
finely at one corner--a signal to cut by.

'The other is vulgarly called Kingston-bridge, or the middle-
bend. It is done by bending your own or adversary's TRICKS two
different ways, which will cause an opening, or arch, in the
middle, which is of the same use and service as the other two
ways, and only practised in its turn to amuse you.

'The next thing to be considered is, who deals the cards, you or
your adversary; because that is a main point, and from whence
your advantage must arise. Suppose, for example,
{Sharpers,
A and B {
{Partners,
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