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The Gaming Table - Volume 2 by Andrew Steinmetz
page 32 of 328 (09%)

{Bubbles, or Flats,
C and D {
{ Partners.

After a deal or two is formally played, A and B will begin to
operate in the following manner:--

'When A or B is to deal, they observe the PRECEDING DEAL to take
up the tricks thus:--
1. A bad card. 2. A good card.
3. A bad card. 4. A good card.

(Meaning the best and worst that fall in that list).

'When C or D deals, they must be taken up thus:--
1. A good card. 2. A bad card.
3. A good card. 4. A bad card.

'By this rule it is plain that the best cards fall to A and B
every deal. How is it possible, therefore, that C and D should
ever win a game without permission? But it would be deemed ill
policy, and contrary to the true interest of A and B, to act thus
every deal. I will, therefore, suppose it is practised just when
they please, according as bets happen in company; though the rule
with gamesters, in low life, is at the first setting out to
stupify you with wine and the loss of your money, that you may
never come to a perfect understanding of what you are doing. It
may be truly said that many an honest gentleman has been kept a
month in such a condition by the management and contrivance of a
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